
Throughout the ‘80s, homebrewed titles found small audiences in Holland, including the wonderful Oh Sh*t! – an unabashed Pac-Man clone that simply adds digital speech to the game and makes the ghosts voice the eponymous exclamation when the player catches them.īy the ‘90s, not only were Dutch developers working at high-profile appointments like Epic Megagames, but also on the Zelda license. Nijmegen Adventure, by Wim Couwenberg, released in 1980 and offered a text adventure for the Commodore PET and 64. It was formed in 1998 by Martin de Ronde and sold to Lost Boys a year later.Īlthough records are scant for this period of Dutch game development, there had already been a significant industry in the country there for over a decade by the point of Guerrilla’s very beginnings. Formula Game Development’s portfolio is, similarly, a mystery. Digital Infinity’s output has been lost in time, but there’s at least the record that it was formed in 1995 by Arnout van de Kamp. Orange Games was established in 1993 by Arjan Brussee, co-designer of the aforementioned Jazz Jackrabbit and its sequel. That collective of developers was formed by Orange Games, Digital Infinity, and Formula Game Development. Well beyond Killzone, in fact – to a collective of developers in the mid-nineties experimenting with platforming games and featuring some of the talent behind… Jazz Jackrabbit. The studio behind it, Holland-based Guerrilla Games, has a history that goes back well beyond Horizon. Sequel to critical and commercial smash Horizon: Zero Dawn, it shows all the same qualities of its 2017 ancestor – a unique setting, scarcely believable visuals, satisfying mecha-dino takedowns – and looks to build on them in a way that will have us all alternating between gasps of delight and triumphant muscle-flexible before an imaginary audience recently wowed by our feats.

Horizon: Forbidden West is set to be one of the biggest games not only of a bizarrely stacked February in games, but of 2022 as a whole.
